![]() ![]() Using :Pause() will stop the animation, while :Stop() will stop the animation and set the current frame to start. Once done, use :Destroy() to avoid memory leaks. ![]() Sprite.SpriteSizePixel = Vector2.new(50,50) But its look like you can only assign a subimage P ParodyKnaveBob Guest 2 Howdy, If you can assign a subimage, then perhaps you can create a sprite with multiple subimages and. The provided documentation in my post has detailed explanation of what each of these does 1 Hi, Im drawing some lives sprites and thinking bout having them animated. Now assign the label to the SpriteClip object, give it the sprite and image dimensions and call the :Play() method. One way is to create them from a Sprite Sheet, a collection of Sprites arranged in a grid. There are various ways to create Sprite Animations. local imglbl = Instance.new("ImageLabel") Beginner +10 XP 30 Mins 662 ( 922) Unity Technologies Overview Summary Sprite Animations are animation clips that are created for 2D assets. local SpriteClip = require(script.SpriteClip)Īfter which you will have to create an ImageLabel (or any other class with an Image property) and set an uploaded sprite sheet to it. You have to require the module with require() and create a new SpriteClip object. ![]() The post has a model uploaded which contains an example of an animated image. My module basically just creates a class to make the setup and animation easier. ![]()
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